1. For each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this.
Technology: The technology at our disposal is Blender.
Mechanics: The character will be able to explore and fight using a variety of weapons.
Story: Our story is an alien invasion in a medieval time period. The player will be involved in saving the village.
Aesthetics: We are aiming for a look that is not overly simply but also not highly detailed.
2. Do the four (or less) elements work towards a current theme?
The four elements are working towards a current theme, although we only have a very generalized idea of our theme at this point.
3. In your own words, describe the meaning of a "theme", and how does it differ from an "experience" .
Theme is the overall message or idea of the work. It may be very specific or quite broad. Theme is different from experience because theme is something the player will gather from the overall experience, which may have very little to actually do with the theme.
4. What is your game's theme?
While we are still very early in the game design process, I think it's safe to say the theme will have something to do with the village, like its sense of community or ability to work together to build things. We'll have to see where the story ends up going and what we want the player to get from our game.
5. What are the elements in your game that are meant to reinforce this theme?
The story will probably drive the theme home more than any other element at hand, as it gives us the most direct way to connect with the player.
6. What is it about your game that you feel makes it special and powerful?
That we have the challenge of working with two (usually) very separated themes in culture: the medieval era and aliens. It will be interesting to see how the story turns out.
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